Beaverun with the Integra Type R Club

 Wow, what a track, and what a group of cars.  I got to drive The North Loop of Beaverun in everything from stock to HEAVILY built Type R’s, a Silvia, a BUILT EVO, and a Integra LS Turbo.

 Running down the front straight only the turbo cars needed 5th gear, the others got to the top of 4th.  The braking point totally depended on how good each car was on the brakes.  The 200-meter marker is at the beginning of the rise, the 150 is on the way up, and the 100 is near the peak.  All the cars could go to at least the 150-meter marker at full throttle before having to go to the brakes.  The cars with great brakes and the shocks to handle heavy braking over the rise could go past the 100.  It worked well to start at the 150 and work forward. Getting to the 100 while still at full throttle was doing really well.

 While Turn 1 is downhill and off-camber it’s quite wide and grippy, it will really hold a lot of speed.  You can do the 4-3 downshift on the way down the hill, while still straight.  Turn-in is late, at or after the cone that that has a painted spot, and should be in the same location most of time.  As Turn 1 is a compromise corner, Turn-in is late, but pretty hard.  You will do a lot of turning early in the corner, get back on the throttle early, and take the apex late.  Make sure that you are all the way onto the curbing by the middle of the curb, and stay on the grating that's past the end of the concrete curbing.  Shortly after the end of the curbing turn in smoothly for the Right Apex of Turn 2.

 Turn 2 and 3 can be made into basically one long corner.  The track-out of 2 being ALL the way to the edge of the track for one car length and then you will continue turning Right toward the Right Apex of 3.  In all of the cars that I drove, we did not get onto the Apex curbing of 3.  They were all putting down good throttle through 2 and 3, and to get to the apex of 3 would have required a breathe on the throttle.  It was quicker to keep the speed up and not go all the way onto the curbing.  After Apexing 3 (almost to the curbing, but not on it) there was room to straighten the wheel up some and put down some power before getting on the brakes for 4.

 A good run through 3 would place you perfectly for a brush of the brakes before turning in for 4.  4 is one of those awesome corners that really rewards looking ahead.  You want to get all the way to the white concrete on the Turn-in curbing before turning-in. Make sure that you have sighted over the Apex, to the Track-out before Turning-in. You want to get ALL the way onto the Apex curbing, almost hitting the middle and just-past-middle yellow posts.  You should be back heavily into the throttle by the time you apex, making sure that you are accelerating out as hard as you can to still stay on the track at Track-out.  The concrete curbing itself was usable, but the grating after it was very unsettling.

The short shot from 4 to 5 was done still in 3rd gear.  Turn 5 was another big time late Turn-in, Early throttle, Late Apex corner.  These cars all did well going back to the power between Turn-In and Apex.  Turn 5 goes sharply uphill after Turn-in.  You will actually want to get onto the curbing early, but apex very close to second-to-last yellow post.  There is room to free the car up about a two car widths off the curbing before turning Left for 6.

Turn 6 is kind of a non-event.  On the other hand, done right it feels good.  Only the totally stock-suspended Type R was okay using the apex curbing.  All of the others did well getting TO the curbing, but actually getting on it was more unsettling than the 1-foot of width was worth.  This will often be true if a corner can be taken totally flat (to the floor) and the curbing is large or rough.  The exit of 6 is totally compromised for the entry to 7.  We were only freeing the car about 1 car width from the Left side of the track before bringing it back to setup for 7.

Ah 7.  All good tracks have a challenging corner like 7.  Very forgiving as far as staying on the track, but very rewarding with huge Exit Speed and grin factor when done just right.  What worked out to be just right for us was setting up wide, almost to the outside cone, but not quite.  Turn-in was about 1 car-length before the road dropped away.  It required a smooth but decisive Turn-in to the Right.  You have to really commit to it, but you’re committing before you can even see the apex, or anything else other than sky ahead of you for that matter.  When you Turn-in at the right spot, and the right amount, as you crest the rise you will be pointed toward the apex.  As long as you get within a foot of the apex curbing there will be plenty of room at Track-out to stay flat.  That’s right, done just right you can be flat to the floor from Turn-in for 5, all the way to braking for 10.  Even if you’re not flat over the hill, as soon as you crest it you will know if you can go back to full throttle or if you need some correction.  Let the car run free to the Left for Track-out, there will be plenty of time to setup for 8.

 8, the kink, is also kind of a non-event.  As long as you use the whole track, and are smooth, 8 is quite easy to take flat.  Setup all the way to the Right edge of the track before Turning-in, and then use ALL of the Apex curbing.  If you’ve done that, Track-out is easy.  Letting the car run free helps with speed, but you don’t need to create too much extra track distance.  Just let the car go where it wants.  The built cars were getting to 5th shortly after 8, they were all in 5th well before Turn-In for 9.

 Not quite so easy to take flat is 9.  On the track map it appears that 8 and 9 are very similar in radius, but 9 feels a bit tighter than 8, and you will have gained a significant amount of speed between 8 and 9. On the other hand with a good suspension it was easy to take both flat, but cars with big power mods and no suspension mods, it could get a little hairy braking for 10.  Anyway, if your car is setup well, you should be flat through 9.

 Depending on setup you may be able to track out 9 and then get it straight, parallel to the edge of the track for braking.  Or, if you have huge speed and not as much chassis control, you may be basically making a straight-line braking zone from the just past the apex of 9, to the Turn-in point for 10.  Realize that even a near stock Civic Si was at 110mph before braking down to 50mph for Turn 10.  The faster cars are probably closer to 130.  Realize that a 60-80mph speed reduction is SIGNIFICANT.  The car needs to be under control to shed this much speed.  And your brakes need to be good.

 One thing that seemed to catch a lot of people out is the fact that your Slowest Point should also be the Most Steering Input Point.  In other words, whatever point in the corner you have the wheel turned farthest, that should also be the point where you are going slowest.  It is not good to slow the car down, then let it roll, or even accelerate, and then try to turn it more.

 Turn 10 is one of the corners that teach the whole Slow and Tight Point really well.  You need to make sure that you are braking all the way to your tightest turn point.  For Turn 10 this is actually just a little bit shy of your apex, you do want to be off the brakes, turned toward the apex, and on the throttle before you apex Turn-10.  The track is so wide for all of 10 and 11 that as long as you get to the apex, and it’s not ridiculously early, you will have no problem going to full throttle and letting the car free up enough to stay flat and accelerate well through 11.  Your speed through this section is MUCH more important than your position.  Realize that your speed here sets your speed all the way through 11,12, and on down the front straight all the way to braking for 1.

Considering that you are easily flat through 11, 12, and down the front straight, Turn 10 is the most important corner on the track.  The fact that these cars are easily flat from apex on makes the most important thing on the whole track your full-throttle point, ideally before the apex, and your apex speed.

 

To be continued soon…

 

 

 

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